Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-28 11:48:19 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
d0146135c4bdab3683a72e9f31ff4b2045b140e2
0ad/source/simulation
T
History
Ykkrosh 79da4bf050 On-demand loading of actors (sort of)
This was SVN commit r2017.
2005-03-19 11:55:27 +00:00
..
scripting
…
BaseEntity.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BaseEntity.h
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BaseEntityCollection.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BaseEntityCollection.h
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BoundingObjects.cpp
…
BoundingObjects.h
…
Collision.cpp
…
Collision.h
…
Entity.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
Entity.h
…
EntityHandles.cpp
…
EntityHandles.h
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
EntityManager.cpp
…
EntityManager.h
…
EntityMessage.h
…
EntityOrders.h
…
EntityProperties.cpp
…
EntityProperties.h
…
EntityStateProcessing.cpp
Partial support for new actor format. Partialer support for missing actors without crashing.
2005-03-18 22:30:23 +00:00
EntitySupport.h
…
EventHandlers.cpp
…
EventHandlers.h
…
PathfindEngine.cpp
…
PathfindEngine.h
…
PathfindSparse.cpp
…
PathfindSparse.h
…
Scheduler.cpp
…
Scheduler.h
…
ScriptObject.cpp
- Created JSMap
2005-02-21 17:13:31 +00:00
ScriptObject.h
…
Simulation.cpp
…
Simulation.h
…
TurnManager.cpp
…
TurnManager.h
…
Powered by Gitea Version: 1.26.2 Page: 1640ms Template: 51ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API