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ce67dfd333ba589da59656262a53cc07dc52d7cd
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Ykkrosh
ce67dfd333
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
...
This was SVN commit r10902.
2012-01-12 12:51:10 +00:00
..
tests
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
Camera.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
Camera.h
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CinemaTrack.cpp
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CinemaTrack.h
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ColladaManager.cpp
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ColladaManager.h
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Color.cpp
sync with work:
2011-12-27 14:12:31 +00:00
Color.h
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Decal.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
Decal.h
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Entity.h
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Frustum.cpp
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Frustum.h
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GameView.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
GameView.h
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HFTracer.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
HFTracer.h
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LightEnv.cpp
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LightEnv.h
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LOSTexture.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
LOSTexture.h
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MapGenerator.cpp
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MapGenerator.h
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MapIO.h
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MapReader.cpp
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MapReader.h
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MapWriter.cpp
Fix
#1064
(use ++it instead of it++ for consistency), based on patch by Echelon9
2011-12-29 01:17:03 +00:00
MapWriter.h
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Material.cpp
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Material.h
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MaterialManager.cpp
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MaterialManager.h
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MeshManager.cpp
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MeshManager.h
…
MiniPatch.cpp
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MiniPatch.h
…
Model.cpp
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Model.h
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ModelAbstract.cpp
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ModelAbstract.h
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ModelDef.cpp
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ModelDef.h
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ObjectBase.cpp
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ObjectBase.h
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ObjectEntry.cpp
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ObjectEntry.h
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ObjectManager.cpp
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ObjectManager.h
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Overlay.cpp
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Overlay.h
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ParticleEmitter.cpp
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ParticleEmitter.h
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ParticleEmitterType.cpp
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ParticleEmitterType.h
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ParticleManager.cpp
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ParticleManager.h
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Patch.cpp
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Patch.h
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RenderableObject.h
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SColor.h
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ShaderManager.cpp
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ShaderManager.h
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ShaderProgram.cpp
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ShaderProgram.h
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ShaderProgramFFP.cpp
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ShaderTechnique.cpp
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ShaderTechnique.h
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SkeletonAnim.h
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SkeletonAnimDef.cpp
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SkeletonAnimDef.h
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SkeletonAnimManager.cpp
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SkeletonAnimManager.h
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Sprite.cpp
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Sprite.h
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Terrain.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
Terrain.h
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
TerrainProperties.cpp
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TerrainProperties.h
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TerrainTextureEntry.cpp
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TerrainTextureEntry.h
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TerrainTextureManager.cpp
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TerrainTextureManager.h
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TerritoryTexture.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
TerritoryTexture.h
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Texture.h
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TextureConverter.cpp
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TextureConverter.h
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TextureManager.cpp
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TextureManager.h
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Unit.cpp
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Unit.h
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UnitAnimation.cpp
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UnitAnimation.h
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UnitManager.cpp
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UnitManager.h
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