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ce01bdddf69ac50714ee076240720b7dc4e59632
0ad/source/renderer/backend/gl
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Vladislav Belov 6ef6a87287 Adds queries implementation to renderer backends.
2025-04-16 22:38:32 +02:00
..
Buffer.cpp
Fixes GLES compilation.
2025-01-04 18:22:23 +01:00
Buffer.h
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
Device.cpp
Adds queries implementation to renderer backends.
2025-04-16 22:38:32 +02:00
Device.h
Adds queries implementation to renderer backends.
2025-04-16 22:38:32 +02:00
DeviceCommandContext.cpp
Adds queries implementation to renderer backends.
2025-04-16 22:38:32 +02:00
DeviceCommandContext.h
Adds queries implementation to renderer backends.
2025-04-16 22:38:32 +02:00
DeviceForward.h
…
Framebuffer.cpp
…
Framebuffer.h
…
Mapping.cpp
Remove FALLTHROUGH on empty cases
2025-01-29 19:34:12 +01:00
Mapping.h
…
PipelineState.cpp
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
PipelineState.h
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
ShaderProgram.cpp
Remove FALLTHROUGH on empty cases
2025-01-29 19:34:12 +01:00
ShaderProgram.h
Update trac links with gitea links
2024-12-10 11:29:48 +01:00
Texture.cpp
Remove FALLTHROUGH on empty cases
2025-01-29 19:34:12 +01:00
Texture.h
…
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