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Matei
a0936ede65
Fixes to the melee/ranged attack split.
...
This was SVN commit r3403.
2006-01-22 11:55:16 +00:00
..
scripting
…
Aura.cpp
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Aura.h
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BaseEntity.cpp
Fixes to the melee/ranged attack split.
2006-01-22 11:55:16 +00:00
BaseEntity.h
Health regen, run bugfix
2006-01-21 11:17:15 +00:00
BaseEntityCollection.cpp
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BaseEntityCollection.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
Fixes to the melee/ranged attack split.
2006-01-22 11:55:16 +00:00
Entity.h
Fixes to the melee/ranged attack split.
2006-01-22 11:55:16 +00:00
EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
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EntityManager.h
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EntityMessage.h
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EntityOrders.h
This was SVN commit r3402.
2006-01-22 11:09:13 +00:00
EntityPredicate.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
Fixes to the melee/ranged attack split.
2006-01-22 11:55:16 +00:00
EntitySupport.h
Removed references to the old attack, gather, heal and damage events (that were no longer used).
2006-01-20 21:38:58 +00:00
EventHandlers.cpp
Removed references to the old attack, gather, heal and damage events (that were no longer used).
2006-01-20 21:38:58 +00:00
EventHandlers.h
Removed references to the old attack, gather, heal and damage events (that were no longer used).
2006-01-20 21:38:58 +00:00
LOSManager.cpp
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LOSManager.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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Projectile.cpp
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Projectile.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
2006-01-21 23:27:42 +00:00
Simulation.h
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TurnManager.cpp
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TurnManager.h
…