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Ykkrosh
f9d7c1246d
# Initial support for territories
...
This was SVN commit r9889.
2011-07-20 19:48:06 +00:00
..
Handlers
Add per-player LOS-reveal flag.
2011-06-28 23:24:42 +00:00
ActorViewer.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ActorViewer.h
…
Brushes.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
Brushes.h
…
CommandProc.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CommandProc.h
…
DeltaArray.h
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
GameLoop.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
GameLoop.h
…
InputProcessor.cpp
…
InputProcessor.h
…
MessagePasser.h
…
MessagePasserImpl.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
MessagePasserImpl.h
…
Messages.h
Adds AI control to Atlas player panel
2011-06-13 23:32:41 +00:00
MessagesSetup.h
…
Misc.cpp
…
Register.cpp
…
Shareable.h
…
SharedMemory.h
…
SharedTypes.h
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
SimState.cpp
…
SimState.h
…
View.cpp
Move Atlas's terrain and object sections from JS back into C++, per
http://www.wildfiregames.com/forum/index.php?showtopic=14741
2011-05-27 21:56:43 +00:00
View.h
…