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vladislavbelov
7dca5d23ad
Adds preferred depth stencil format to renderer backend.
...
This was SVN commit r27379.
2023-01-06 23:07:50 +00:00
..
Buffer.cpp
…
Buffer.h
…
Device.cpp
Adds preferred depth stencil format to renderer backend.
2023-01-06 23:07:50 +00:00
Device.h
Adds preferred depth stencil format to renderer backend.
2023-01-06 23:07:50 +00:00
DeviceCommandContext.cpp
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
DeviceCommandContext.h
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
DeviceForward.h
Moves Backend enum from CVideoMode to backends.
2022-10-25 22:45:54 +00:00
Framebuffer.cpp
Removes SetViewport from CRenderer.
2022-12-29 06:53:06 +00:00
Framebuffer.h
Removes SetViewport from CRenderer.
2022-12-29 06:53:06 +00:00
Mapping.cpp
…
Mapping.h
…
PipelineState.cpp
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
PipelineState.h
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
ShaderProgram.cpp
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
ShaderProgram.h
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
Texture.cpp
Adds usage flags to backend textures.
2022-10-12 23:19:27 +00:00
Texture.h
Adds usage flags to backend textures.
2022-10-12 23:19:27 +00:00