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elexis c67d79d9f3 Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
Differential Revision: https://code.wildfiregames.com/D638
Refs #4596
Contains a fix mentioned by leper.

This was SVN commit r19862.
2017-07-01 04:15:49 +00:00
..
components
Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
2017-07-01 04:15:49 +00:00
docs
Update the documentation on how to write simulation components.
2017-04-30 23:48:54 +00:00
helpers
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
scripting
New economic tutorial based on triggers, accessible from the "learn to play" button
2017-05-17 17:33:36 +00:00
serialization
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system
Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
2017-05-31 16:43:57 +00:00
tests
Add a test to the component manager to show a crash in dynamic subscriptions when components unsubscribe during deletion. Reviewed by wraitii.
2017-04-17 07:55:44 +00:00
MessageTypes.h
…
Simulation2.cpp
Fix all broken checks for the absent (random-mapgen+simulation) Seed property in the engine, refs #3965.
2017-06-02 15:07:58 +00:00
Simulation2.h
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TypeList.h
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