Files
0ad/build/arclint
Freagarach 4f2e730d3c CodingConventions: Prefer using const on immutable values.
Using `const` for values that should not be changed is considered a good
practice (https://eslint.org/docs/rules/prefer-const).

Forum poll:
https://wildfiregames.com/forum/topic/38347-codingconventions-use-const-instead-of-let-for-immutable-values-in-functions/
Differential revision: https://code.wildfiregames.com/D3950
Comments by: @bb, @Stan, @wraitii
This was SVN commit r25454.
2021-05-17 15:50:16 +00:00
..

Linting

This folder tools for linting 0 A.D. code Linting is done via Arcanist: https://secure.phabricator.com/book/phabricator/article/arcanist_lint/

Linters

  • text is configured to detect whitespace issues.
  • json detects JSON syntax errors.
  • licence-year detects Copyright header years and compares against modification time.
  • eslint, if installed, will run on javascript files.
  • cppcheck, if installed, will run on C++ files.

Installation

This assumes you have arcanist already installed. If not, consult https://trac.wildfiregames.com/wiki/Phabricator#UsingArcanist .

The linting is done via custom PHP scripts, residing in pyrolint/. Configuration is at the root of the project, under .arclint.

Installing linters

We provide dummy replacement for external linters, so that they are not required.

eslint

Installation via npm is recommended. The linter assumes a global installation of both eslint and the "brace-rules" plugin. npm install -g eslint@latest eslint-plugin-brace-rules

See also https://eslint.org/docs/user-guide/getting-started

cppcheck

Cppcheck is available on various package managers, including HomeBrew on macOS. An installer is available on windows. See http://cppcheck.sourceforge.net for details.