Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-10 04:16:45 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
c97077f97182d8ac3ee3f7714597530e889fc0e4
0ad/source/lib/sysdep
T
History
Ykkrosh 05c4ec0365 Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
..
unix
Don't convert paths here since it's already done by the caller (API change)
2004-12-04 20:27:07 +00:00
win
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
cpu.h
move from lib/ to lib/sysdep
2004-07-31 14:10:06 +00:00
debug.h
Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
2004-08-05 13:07:51 +00:00
dir_watch.h
1) removed scaffolding from file
2004-12-09 23:12:02 +00:00
gfx.h
explicit string size; remove reference to detect()
2004-11-19 22:41:05 +00:00
ia32.cpp
fixed sched. priority code: wouldn't work for all values.
2004-12-07 03:01:12 +00:00
ia32.h
…
os.h
move from lib/ to lib/sysdep
2004-07-31 14:10:06 +00:00
sysdep.cpp
Linux Compat and some updated PARANOIA code
2004-09-22 15:20:58 +00:00
sysdep.h
Linux/GCC Compat(tm)
2004-11-07 21:30:47 +00:00
Powered by Gitea Version: 1.26.2 Page: 1303ms Template: 24ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API