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c97077f97182d8ac3ee3f7714597530e889fc0e4
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sysdep
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History
Ykkrosh
05c4ec0365
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
...
This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
..
unix
Don't convert paths here since it's already done by the caller (API change)
2004-12-04 20:27:07 +00:00
win
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
cpu.h
move from lib/ to lib/sysdep
2004-07-31 14:10:06 +00:00
debug.h
Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
2004-08-05 13:07:51 +00:00
dir_watch.h
1) removed scaffolding from file
2004-12-09 23:12:02 +00:00
gfx.h
explicit string size; remove reference to detect()
2004-11-19 22:41:05 +00:00
ia32.cpp
fixed sched. priority code: wouldn't work for all values.
2004-12-07 03:01:12 +00:00
ia32.h
…
os.h
move from lib/ to lib/sysdep
2004-07-31 14:10:06 +00:00
sysdep.cpp
Linux Compat and some updated PARANOIA code
2004-09-22 15:20:58 +00:00
sysdep.h
Linux/GCC Compat(tm)
2004-11-07 21:30:47 +00:00