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c8b8dd24e6c7322e6cf2e6fd396ef6bc06d54caa
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History
historic_bruno
63c19af5dc
Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs
#2033
...
This was SVN commit r13552.
2013-07-12 03:46:40 +00:00
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tests
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Camera.cpp
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Camera.h
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CinemaTrack.cpp
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CinemaTrack.h
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ColladaManager.cpp
Split skeleton definitions into multiple files, adds hotloading support for skeleton files.
Fixes
#190
.
2013-07-08 20:25:06 +00:00
ColladaManager.h
Split skeleton definitions into multiple files, adds hotloading support for skeleton files.
Fixes
#190
.
2013-07-08 20:25:06 +00:00
Color.cpp
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Color.h
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Decal.cpp
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Decal.h
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Entity.h
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Frustum.cpp
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Frustum.h
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GameView.cpp
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GameView.h
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HeightMipmap.cpp
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HeightMipmap.h
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HFTracer.cpp
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HFTracer.h
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LightEnv.cpp
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LightEnv.h
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LOSTexture.cpp
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LOSTexture.h
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MapGenerator.cpp
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MapGenerator.h
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MapIO.h
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MapReader.cpp
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MapReader.h
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MapWriter.cpp
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MapWriter.h
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Material.cpp
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Material.h
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MaterialManager.cpp
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MaterialManager.h
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MeshManager.cpp
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MeshManager.h
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MiniPatch.cpp
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MiniPatch.h
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Model.cpp
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2013-07-11 23:58:54 +00:00
Model.h
Fixes prop bugs due to uninitialized variables on MSVC build, refs
#2033
2013-07-12 03:32:14 +00:00
ModelAbstract.cpp
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ModelAbstract.h
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ModelDef.cpp
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ModelDef.h
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ObjectBase.cpp
Allow terrain aligned props. Patch by sanderd17.
Fixes
#2033
.
2013-07-11 22:53:31 +00:00
ObjectBase.h
Fixes prop bugs due to uninitialized variables on MSVC build, refs
#2033
2013-07-12 03:32:14 +00:00
ObjectEntry.cpp
Allow terrain aligned props. Patch by sanderd17.
Fixes
#2033
.
2013-07-11 22:53:31 +00:00
ObjectEntry.h
Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs
#2033
2013-07-12 03:46:40 +00:00
ObjectManager.cpp
Allow terrain aligned props. Patch by sanderd17.
Fixes
#2033
.
2013-07-11 22:53:31 +00:00
ObjectManager.h
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Overlay.cpp
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Overlay.h
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ParticleEmitter.cpp
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ParticleEmitter.h
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ParticleEmitterType.cpp
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ParticleEmitterType.h
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ParticleManager.cpp
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ParticleManager.h
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Patch.cpp
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Patch.h
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RenderableObject.h
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SColor.h
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ShaderDefines.cpp
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ShaderDefines.h
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ShaderManager.cpp
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ShaderManager.h
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ShaderProgram.cpp
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ShaderProgram.h
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ShaderProgramFFP.cpp
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ShaderTechnique.cpp
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ShaderTechnique.h
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SkeletonAnim.h
apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
2013-07-02 11:44:46 +00:00
SkeletonAnimDef.cpp
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SkeletonAnimDef.h
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SkeletonAnimManager.cpp
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SkeletonAnimManager.h
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Terrain.cpp
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Terrain.h
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TerrainProperties.cpp
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TerrainProperties.h
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TerrainTextureEntry.cpp
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TerrainTextureEntry.h
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TerrainTextureManager.cpp
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TerrainTextureManager.h
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TerritoryBoundary.cpp
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TerritoryBoundary.h
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TerritoryTexture.cpp
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TerritoryTexture.h
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TextRenderer.cpp
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TextRenderer.h
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Texture.h
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TextureConverter.cpp
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TextureConverter.h
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TextureManager.cpp
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TextureManager.h
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Unit.cpp
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Unit.h
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UnitAnimation.cpp
apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
2013-07-02 11:44:46 +00:00
UnitAnimation.h
apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
2013-07-02 11:44:46 +00:00
UnitManager.cpp
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UnitManager.h
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