Files
0ad/source/lib
prefect 6fc1f45fa6 Stab at fixing the VertexArray compile error on VC++.
Added float-to-byte color conversion, including an SSE assembler
version.
Model renderer: Push UV coordinates into a shared vertex array and use
bytes instead of floats for the color array, thereby, significantly
reducing
the total size of vertex arrays.

This was SVN commit r2827.
2005-10-03 03:41:42 +00:00
..
2005-09-27 15:20:56 +00:00
2005-09-10 14:28:55 +00:00
2005-09-27 15:20:56 +00:00
2005-09-30 22:23:48 +00:00
2005-09-21 16:42:56 +00:00
2005-09-27 15:20:56 +00:00