Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-05 00:25:50 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
c8a570865487b06e2cab6804f9ec88fa206b9f99
0ad/source/simulation2/helpers
T
History
Itms 473b282265 Refactor the grid update code. Should give a significant performance boost to the simulation update.
Also fixes some bad code that could lead to hidden bugs.

Fixes #3296, thanks elexis for testing ;)

This was SVN commit r16764.
2015-06-14 19:22:07 +00:00
..
Geometry.cpp
…
Geometry.h
…
Grid.h
Refactor the grid update code. Should give a significant performance boost to the simulation update.
2015-06-14 19:22:07 +00:00
HierarchicalPathfinder.cpp
Refactor the grid update code. Should give a significant performance boost to the simulation update.
2015-06-14 19:22:07 +00:00
HierarchicalPathfinder.h
Refactor the grid update code. Should give a significant performance boost to the simulation update.
2015-06-14 19:22:07 +00:00
LongPathfinder.cpp
Move ~LongPathfinder after the declaration of LongOverlay.
2015-06-13 21:02:01 +00:00
LongPathfinder.h
Refactor the grid update code. Should give a significant performance boost to the simulation update.
2015-06-14 19:22:07 +00:00
Pathfinding.h
…
PathGoal.cpp
…
PathGoal.h
…
Player.h
…
Position.h
…
PriorityQueue.h
…
Rasterize.cpp
…
Rasterize.h
…
Render.cpp
…
Render.h
…
Selection.cpp
…
Selection.h
…
SimulationCommand.h
…
Spatial.h
…
Powered by Gitea Version: 1.26.2 Page: 1715ms Template: 30ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API