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c8745ee41ffada58b72b01d6b3bb5faae0fcb5d7
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historic_bruno c8745ee41f Handle game ending in Atlas a bit more gracefully, it now continues until the user stops the simulation test. Fixes #641.
This was SVN commit r11575.
2012-04-20 01:41:54 +00:00
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collada
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graphics
Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
2012-04-18 20:39:00 +00:00
gui
Handle game ending in Atlas a bit more gracefully, it now continues until the user stops the simulation test. Fixes #641.
2012-04-20 01:41:54 +00:00
lib
Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
2012-04-18 20:39:00 +00:00
maths
Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
2012-04-18 20:39:00 +00:00
mocks
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network
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pch
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ps
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renderer
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scripting
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scriptinterface
Try to avoid some type warnings
2012-04-18 21:02:11 +00:00
simulation2
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sound
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third_party/mongoose
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tools
Handle game ending in Atlas a bit more gracefully, it now continues until the user stops the simulation test. Fixes #641.
2012-04-20 01:41:54 +00:00
contributors.txt
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main.cpp
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test_setup.cpp
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