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0ad/source/graphics/ModelDummy.h
T
vladislavbelov c86d3bbb56 Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5128
This was SVN commit r27846.
2023-09-21 19:00:28 +00:00

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/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MODELDUMMY
#define INCLUDED_MODELDUMMY
#include "graphics/ModelAbstract.h"
/**
* Empty placeholder ModelAbstract implementation, to render nothing.
*/
class CModelDummy final : public CModelAbstract
{
NONCOPYABLE(CModelDummy);
public:
CModelDummy() = default;
virtual ~CModelDummy() = default;
virtual std::unique_ptr<CModelAbstract> Clone() const { return std::make_unique<CModelDummy>(); }
virtual CModelDummy* ToCModelDummy() { return this; }
virtual void CalcBounds() {}
virtual void SetTerrainDirty(ssize_t, ssize_t, ssize_t, ssize_t) {}
virtual void ValidatePosition() {}
virtual void InvalidatePosition() {}
};
#endif // INCLUDED_MODELDUMMY