This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-12 05:35:37 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
c84ea97601e1072a183f92a6ebe53111894ea045
0ad
/
source
/
lib
/
sysdep
T
History
Ykkrosh
38b30e5eb4
Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
...
This was SVN commit r1718.
2005-01-13 00:17:31 +00:00
..
unix
Don't convert paths here since it's already done by the caller (API change)
2004-12-04 20:27:07 +00:00
win
Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
2005-01-13 00:17:31 +00:00
cpu.h
move from lib/ to lib/sysdep
2004-07-31 14:10:06 +00:00
debug.h
Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
2004-08-05 13:07:51 +00:00
dir_watch.h
1) removed scaffolding from file
2004-12-09 23:12:02 +00:00
gfx.h
explicit string size; remove reference to detect()
2004-11-19 22:41:05 +00:00
ia32.cpp
aio: check for NULL aiocb* params; made aio_h get/set static; various small improvements
2005-01-07 01:13:48 +00:00
ia32.h
…
os.h
move from lib/ to lib/sysdep
2004-07-31 14:10:06 +00:00
sysdep.cpp
Linux Compat and some updated PARANOIA code
2004-09-22 15:20:58 +00:00
sysdep.h
wdbg: temporarily removed LOCALIZED_TEXT so this works in another project. must find long-term solution: lib/ must not be dependent on ps/!
2005-01-07 00:59:52 +00:00