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c818b8e475c031dfba2f5cd55b56684c2fff3216
0ad
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source
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renderer
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wraitii
4028cd425e
Actually fix bugs on ATI cards. Switch reflection and refractions to use POT textures in an attempt to improve compatibility.
...
This was SVN commit r15598.
2014-08-02 12:54:45 +00:00
..
scripting
…
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
…
BlendShapes.h
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DecalRData.cpp
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DecalRData.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
HWLightingModelRenderer.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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MikktspaceWrap.cpp
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MikktspaceWrap.h
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ModelRenderer.cpp
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ModelRenderer.h
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ModelVertexRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp
…
OverlayRenderer.h
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ParticleRenderer.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ParticleRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
PatchRData.cpp
Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs
#48
.
2014-07-28 10:14:00 +00:00
PatchRData.h
Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs
#48
.
2014-07-28 10:14:00 +00:00
PostprocManager.cpp
…
PostprocManager.h
…
Renderer.cpp
Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs
#48
.
2014-07-28 10:14:00 +00:00
Renderer.h
Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs
#48
.
2014-07-28 10:14:00 +00:00
RenderModifiers.cpp
…
RenderModifiers.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
Scene.cpp
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Scene.h
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ShadowMap.cpp
…
ShadowMap.h
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SilhouetteRenderer.cpp
Fix non-PCH build.
2014-07-06 16:35:41 +00:00
SilhouetteRenderer.h
Optimise silhouette rendering.
2014-07-03 01:00:25 +00:00
SkyManager.cpp
…
SkyManager.h
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TerrainOverlay.cpp
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TerrainOverlay.h
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TerrainRenderer.cpp
Metaprogramming
9ce51f4357
.
2014-08-01 10:15:29 +00:00
TerrainRenderer.h
…
TexturedLineRData.cpp
…
TexturedLineRData.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
TimeManager.cpp
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TimeManager.h
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VertexArray.cpp
…
VertexArray.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
…
VertexBufferManager.h
…
WaterManager.cpp
Actually fix bugs on ATI cards. Switch reflection and refractions to use POT textures in an attempt to improve compatibility.
2014-08-02 12:54:45 +00:00
WaterManager.h
Metaprogramming
9ce51f4357
.
2014-08-01 10:15:29 +00:00