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0ad/source/simulation2/system
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elexis c9e76efe7b Store whether a player is activ in C++
This prevents mods from mutating this value and revealing the map.

Part of this commit is written by @phosit.
2025-01-05 19:57:12 +01:00
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CmpPtr.cpp
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CmpPtr.h
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Component.h
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ComponentManager.cpp
Store whether a player is activ in C++
2025-01-05 19:57:12 +01:00
ComponentManager.h
Store whether a player is activ in C++
2025-01-05 19:57:12 +01:00
ComponentManagerSerialization.cpp
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Components.h
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ComponentTest.h
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DynamicSubscription.cpp
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DynamicSubscription.h
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Entity.h
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EntityMap.h
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IComponent.cpp
Fix subscription time of script component wrapper
2025-01-05 19:57:12 +01:00
IComponent.h
Fix subscription time of script component wrapper
2025-01-05 19:57:12 +01:00
Interface.h
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InterfaceScripted.h
Adapt 0 A.D. to SpiderMonkey ESR 102
2024-12-09 10:43:35 +01:00
LocalTurnManager.cpp
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LocalTurnManager.h
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Message.h
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ParamNode.cpp
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ParamNode.h
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ReplayTurnManager.cpp
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ReplayTurnManager.h
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SimContext.cpp
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SimContext.h
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TurnManager.cpp
Refactor freezing of JS objects
2024-12-05 17:49:16 +01:00
TurnManager.h
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