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c6f50b253ff279c2dbbf2bd8829a8041b86d451c
0ad/source/tools/atlas/GameInterface
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vladislavbelov 1cb4ee1634 Combines terrain and units ambient colors into the single color.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D3237
This was SVN commit r24661.
2021-01-17 13:10:00 +00:00
..
Handlers
Combines terrain and units ambient colors into the single color.
2021-01-17 13:10:00 +00:00
ActorViewer.cpp
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ActorViewer.h
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Brushes.cpp
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Brushes.h
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CommandProc.cpp
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CommandProc.h
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DeltaArray.h
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GameLoop.cpp
Fix windows SEH hook when crashing in an std::thread
2021-01-10 08:39:54 +00:00
GameLoop.h
Remove the Engine threading when using Atlas
2020-12-10 09:42:58 +00:00
InputProcessor.cpp
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InputProcessor.h
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MessagePasser.h
Remove the Engine threading when using Atlas
2020-12-10 09:42:58 +00:00
MessagePasserImpl.cpp
Remove the Engine threading when using Atlas
2020-12-10 09:42:58 +00:00
MessagePasserImpl.h
Remove the Engine threading when using Atlas
2020-12-10 09:42:58 +00:00
Messages.h
Combines terrain and units ambient colors into the single color.
2021-01-17 13:10:00 +00:00
MessagesSetup.h
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Misc.cpp
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Register.cpp
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Shareable.h
Remove the Engine threading when using Atlas
2020-12-10 09:42:58 +00:00
SharedMemory.h
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SharedTypes.h
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SimState.cpp
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SimState.h
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View.cpp
Fix most Clang 10 Warnings
2020-12-31 14:25:37 +00:00
View.h
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