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0ad/source/simulation2/serialization
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wraitii e4ac538c91 Change ENSURE in BinarySerializer to try and get more debug data.
I'm hoping this will give us more information on what's going wrong.

Also remove comments which were outdated since 7460d0e56e

Refs #5987

Differential Revision: https://code.wildfiregames.com/D3501
This was SVN commit r24811.
2021-01-30 09:13:13 +00:00
..
BinarySerializer.cpp
Change ENSURE in BinarySerializer to try and get more debug data.
2021-01-30 09:13:13 +00:00
BinarySerializer.h
Fix common OOS following 7460d0e56e.
2021-01-14 20:08:32 +00:00
DebugSerializer.cpp
Fix lag on OOS with AIs
2021-01-16 10:33:00 +00:00
DebugSerializer.h
…
HashSerializer.cpp
…
HashSerializer.h
…
IDeserializer.cpp
…
IDeserializer.h
Correctly serialize/deserialize user-defined JS objects.
2020-12-27 17:18:13 +00:00
ISerializer.cpp
…
ISerializer.h
…
SerializedPathfinder.h
Commit new files forgotten in 5b46ce0778
2020-12-19 09:48:11 +00:00
SerializedScriptTypes.h
Fix instacrash when saving a game & serialization fails for "no Deserialize"
2021-01-20 08:16:34 +00:00
SerializedTypes.h
Commit new files forgotten in 5b46ce0778
2020-12-19 09:48:11 +00:00
SerializeTemplates.h
…
StdDeserializer.cpp
Fix NOPCH builds.
2021-01-25 11:12:11 +00:00
StdDeserializer.h
Correctly serialize/deserialize user-defined JS objects.
2020-12-27 17:18:13 +00:00
StdSerializer.cpp
…
StdSerializer.h
…
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