Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-11 22:57:12 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
c55b631eeea390b882891711eca59cd4d459e996
0ad/source/simulation2/serialization
T
History
Ykkrosh 0ec4242962 Detect and fix printf signedness errors. Fixes #1086, #1087.
This was SVN commit r10846.
2012-01-01 16:43:10 +00:00
..
BinarySerializer.cpp
Fix sparse array serialization
2011-10-27 20:56:32 +00:00
BinarySerializer.h
replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
2011-10-16 10:37:21 +00:00
DebugSerializer.cpp
Detect and fix printf signedness errors. Fixes #1086, #1087.
2012-01-01 16:43:10 +00:00
DebugSerializer.h
Add initial serialization test mode.
2011-10-24 14:31:05 +00:00
HashSerializer.cpp
…
HashSerializer.h
…
IDeserializer.cpp
# Partial support for saved games with AI.
2011-12-22 14:04:32 +00:00
IDeserializer.h
Fix test failures on Windows
2011-12-23 13:37:11 +00:00
ISerializer.cpp
…
ISerializer.h
…
SerializedScriptTypes.h
…
SerializeTemplates.h
Add per-player LOS-reveal flag.
2011-06-28 23:24:42 +00:00
StdDeserializer.cpp
Fix test failures on Windows
2011-12-23 13:37:11 +00:00
StdDeserializer.h
# Partial support for saved games with AI.
2011-12-22 14:04:32 +00:00
StdSerializer.cpp
…
StdSerializer.h
Improve debugging of binary serialization
2011-10-27 20:10:53 +00:00
Powered by Gitea Version: 1.26.2 Page: 1246ms Template: 13ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API