Files
0ad/binaries/data/mods/public/globalscripts
elexis 442c9848b8 Merge all playerX and playerZ arrays into one array of Vector2D items.
This way random map scripts can do vector math and pass the result to
library functions that do further vector math on them and leave shorter
code, refs #4845.
Pass tilegrid coordinates rather than percent numbers to the playerbase
functions too, refs #4939.
Some more mapCenter calls, refs #4854.

This was SVN commit r20882.
2018-01-16 04:39:31 +00:00
..
2017-12-29 15:37:16 +00:00