This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-11 08:15:51 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
c50fe9b8c0c5f088a533ba92a474e19b6331d3d7
0ad
/
source
/
simulation2
T
History
Ykkrosh
7770b414b7
Fix hotloading of scripts with registered message handlers
...
This was SVN commit r7307.
2010-02-05 21:40:08 +00:00
..
components
Make CParamNode not return NULL pointers, based on patch from Puel
2010-02-02 23:01:17 +00:00
docs
…
helpers
Fix missing includes
2010-01-10 11:31:31 +00:00
scripting
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
serialization
Remove Crypto++ because it causes too much trouble. Replace with a custom MD5 implementation for simulation state hashing.
2010-01-10 19:29:27 +00:00
system
Fix hotloading of scripts with registered message handlers
2010-02-05 21:40:08 +00:00
tests
Make CParamNode not return NULL pointers, based on patch from Puel
2010-02-02 23:01:17 +00:00
MessageTypes.h
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
Simulation2.cpp
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
Simulation2.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
TypeList.h
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00