Files
0ad/source/soundmanager/data/OggData.h
T
trompetin17 586d02838a Refactor Ogg buffer logic to use span and vector
Modernized COggData::FetchDataIntoBuffer and OggStream
interface:

- Replaced raw buffer pointer with std::vector<u8> in COggData
- Updated GetNextChunk to use PS::span<u8>
- Removed manual new/delete and memset usage
- Replaced long with ALsizei for m_Frequency to match OpenAL API
- Simplified type usage with size_t where appropriate
- Eliminated unnecessary casting and improved code clarity

These changes improve safety, readability, and bring the
code closer to modern C++ standards.
2025-07-22 08:41:00 -05:00

71 lines
1.8 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_OGGDATA_H
#define INCLUDED_OGGDATA_H
#include "lib/config2.h"
#if CONFIG2_AUDIO
#include "ogg.h"
#include "SoundData.h"
#include "lib/file/vfs/vfs_path.h"
#include <AL/al.h>
#include <AL/alc.h>
#include <array>
/*
* 50 buffers of 98304 bytes each gives us 4.9 seconds of audio, which is a good amount to have buffered at once.
*/
constexpr int OGG_DEFAULT_BUFFER_COUNT = 50;
class COggData : public CSoundData
{
public:
COggData();
virtual ~COggData();
virtual bool InitOggFile(const VfsPath& itemPath);
virtual bool IsFileFinished();
virtual bool IsOneShot();
virtual bool IsStereo();
virtual int FetchDataIntoBuffer(int count, ALuint* buffers);
virtual void ResetFile();
private:
ALuint m_Format;
ALsizei m_Frequency;
protected:
OggStreamPtr m_Stream;
bool m_FileFinished;
bool m_OneShot;
std::array<ALuint, OGG_DEFAULT_BUFFER_COUNT> m_Buffer{};
int m_BuffersUsed;
void SetFormatAndFreq(int form, ALsizei freq);
int GetBufferCount();
unsigned int GetBuffer();
unsigned int* GetBufferPtr();
};
#endif // CONFIG2_AUDIO
#endif // INCLUDED_OGGDATA_H