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c2d8daa135e5c42249e8d260fce4d456882504d8
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Ykkrosh
c2d8daa135
Updated archive builder a little bit more
...
This was SVN commit r2002.
2005-03-17 19:17:41 +00:00
..
graphics
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
gui
Disabled mipmaps on GUI textures and cursors
2005-03-17 00:06:51 +00:00
i18n
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
2005-01-07 00:47:44 +00:00
lib
Disabled mipmaps on GUI textures and cursors
2005-03-17 00:06:51 +00:00
maths
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
ps
security push: checked every strcpy / strncpy. converted most to strcpy_s; some are flagged as "safe" (e.g. if copying literal that's obviously OK)
2005-03-01 20:13:00 +00:00
renderer
rename oglExtAvail to oglHaveExtension
2005-03-10 16:57:42 +00:00
scripting
- Created JSMap
2005-02-21 17:13:31 +00:00
simulation
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
sound
add pitch shift capability to snd.cpp and JS binding
2005-03-09 16:17:26 +00:00
tests
Made ScEd output entities into an XML file.
2005-01-12 14:31:47 +00:00
tools
Updated archive builder a little bit more
2005-03-17 19:17:41 +00:00
main.cpp
rename oglExtAvail to oglHaveExtension
2005-03-10 16:57:42 +00:00
ProgrammingSchedule.xls
marked a few of my completed tasks as such
2005-02-26 15:38:41 +00:00