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sanderd17
9f47ed536d
Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
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This was SVN commit r15421.
2014-06-23 13:42:59 +00:00
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AIProxy.js
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AlertRaiser.js
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Attack.js
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AttackDetection.js
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AuraManager.js
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Auras.js
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Barter.js
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BattleDetection.js
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Builder.js
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BuildingAI.js
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BuildRestrictions.js
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Cost.js
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DamageReceiver.js
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EndGameManager.js
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EntityLimits.js
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Formation.js
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Foundation.js
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GarrisonHolder.js
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Gate.js
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Guard.js
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Heal.js
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Health.js
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Loot.js
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Looter.js
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Messages.js
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Pack.js
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ProductionQueue.js
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Promotion.js
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RallyPoint.js
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ResourceDropsite.js
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ResourceGatherer.js
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ResourceSupply.js
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ResourceTrickle.js
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SkirmishReplacer.js
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Sound.js
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Stamina.js
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StatisticsTracker.js
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StatusBars.js
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TechnologyManager.js
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TerritoryDecay.js
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Timer.js
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Trader.js
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TrainingRestrictions.js
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Trigger.js
Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
2014-06-23 13:42:59 +00:00
TriggerPoint.js
Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
2014-06-23 13:42:59 +00:00
UnitAI.js
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WallPiece.js
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WallSet.js
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Wonder.js
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