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c21953b43499a1c7174fa602ba09b68dbec60cd7
0ad
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simulation2
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leper
85253ca3c8
Let corpses cast shadows again. Refs
#1771
.
...
This was SVN commit r13945.
2013-10-05 16:22:46 +00:00
..
components
Let corpses cast shadows again. Refs
#1771
.
2013-10-05 16:22:46 +00:00
docs
Updates example component documentation
2013-02-26 19:58:51 +00:00
helpers
It might be better to issue a LOGWARNING when Spatial queries are too large. Opening the crash window seems a bit too much for something that can be recovered from.
2013-09-24 21:50:46 +00:00
scripting
…
serialization
Adds DynamicArena allocator that grows by fixed chunk size,
fixes
#2142
.
2013-09-30 01:22:44 +00:00
system
Ticket
#2127
- Performance and style improvements in scriptinterface.
2013-09-16 19:10:06 +00:00
tests
Implements skirmish maps, based on patch by sanderd17,
fixes
#1198
. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
2013-10-04 02:29:16 +00:00
MessageTypes.h
As per ticket
#1707
. Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager.
2013-09-15 14:03:53 +00:00
Simulation2.cpp
Implements skirmish maps, based on patch by sanderd17,
fixes
#1198
. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
2013-10-04 02:29:16 +00:00
Simulation2.h
Fix rally point rendering on saved games.
Fixes
#1762
. Patch by mimo
2013-09-24 20:27:18 +00:00
TypeList.h
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
2013-03-05 22:52:48 +00:00