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History
Matei
cff5dfae07
Preliminary version of player selection for Atlas. You can press any key 0-8 while the place object tool is active to place an object for that player, though the preview object will always be shown in white (Gaia) until I can figure out how to cleanly update its colour.
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This was SVN commit r3444.
2006-01-29 23:38:19 +00:00
..
Handlers
Preliminary version of player selection for Atlas. You can press any key 0-8 while the place object tool is active to place an object for that player, though the preview object will always be shown in white (Gaia) until I can figure out how to cleanly update its colour.
2006-01-29 23:38:19 +00:00
Brushes.cpp
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
Brushes.h
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
CommandProc.cpp
Fixed warning when exiting from non-Atlas game
2005-12-08 20:25:17 +00:00
CommandProc.h
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
DeltaArray.h
Fix compilation with g++
2005-11-05 23:03:55 +00:00
GameLoop.cpp
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
GameLoop.h
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00
InputProcessor.cpp
More reliable texture blending. Resource unloading. Minor fixes.
2005-11-06 05:05:07 +00:00
InputProcessor.h
…
MessagePasser.h
Atlas: Initial terrain-selection panel.
2005-11-03 03:49:57 +00:00
MessagePasserImpl.cpp
Atlas: Use sem_msgwait_np
2005-11-04 00:02:43 +00:00
MessagePasserImpl.h
Atlas: Initial terrain-selection panel.
2005-11-03 03:49:57 +00:00
Messages.h
Preliminary version of player selection for Atlas. You can press any key 0-8 while the place object tool is active to place an object for that player, though the preview object will always be shown in white (Gaia) until I can figure out how to cleanly update its colour.
2006-01-29 23:38:19 +00:00
MessagesSetup.h
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00
Misc.cpp
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00