Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-22 05:48:34 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
bf444a8aa17fd69539d40589302a3fc0f411dedb
0ad/source/simulation2
T
History
janwas 0bbb99c3cd move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
use M_PI instead of nonstandard PI

This was SVN commit r7380.
2010-03-20 20:54:03 +00:00
..
components
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
2010-03-20 20:54:03 +00:00
docs
…
helpers
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
scripting
# Basic projectile attacks in new simulation system
2010-03-07 21:38:39 +00:00
serialization
…
system
# OS X build fixes.
2010-03-20 16:26:25 +00:00
tests
# OS X build fixes.
2010-03-20 16:26:25 +00:00
MessageTypes.h
Move Position.h to a better location.
2010-03-17 23:13:21 +00:00
Simulation2.cpp
# OS X build fixes.
2010-03-20 16:26:25 +00:00
Simulation2.h
# OS X build fixes.
2010-03-20 16:26:25 +00:00
TypeList.h
Split collision detection out of pathfinder so it can be used more widely.
2010-03-17 23:01:12 +00:00
Powered by Gitea Version: 1.26.2 Page: 1219ms Template: 9ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API