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bed6abeed5b9dfc1776a7499edd1726d1c1df845
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pyrolink
bed6abeed5
Finally did the heal thing.
...
This was SVN commit r3219.
2005-12-10 19:37:52 +00:00
..
graphics
Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
2005-12-09 03:15:00 +00:00
gui
various small fixes; some changes as in previous rev (which was only the files in lib/)
2005-12-07 03:44:17 +00:00
i18n
…
lib
allocators: fix OverrunProtector - avoid crash at exit if the object was never actually used
2005-12-10 07:04:31 +00:00
maths
various small fixes; some changes as in previous rev (which was only the files in lib/)
2005-12-07 03:44:17 +00:00
ps
Finally did the heal thing.
2005-12-10 19:37:52 +00:00
renderer
Added fresnel effect for water.
2005-12-06 06:42:49 +00:00
scripting
fix build breakage (baad!):
2005-11-13 23:29:56 +00:00
simulation
Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
2005-12-09 01:08:08 +00:00
sound
various small fixes; some changes as in previous rev (which was only the files in lib/)
2005-12-07 03:44:17 +00:00
tools
Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
2005-12-09 03:15:00 +00:00
main.cpp
replace g_active with more clear g_app_has_focus and g_app_minimized
2005-10-31 18:36:36 +00:00
ProgrammingSchedule.xls
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