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leper 00fafda955 Stop copying the territory grid when recomputing the texture.
Before inlining territories it was changed to be a const reference, thus
avoiding the copy.

Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D741
This was SVN commit r19936.
2017-07-30 23:37:05 +00:00
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collada
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graphics
Stop copying the territory grid when recomputing the texture.
2017-07-30 23:37:05 +00:00
gui
Take gui.scale into account when repositioning tooltips
2017-07-29 18:30:59 +00:00
i18n
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lib
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
lobby
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maths
Insert cinematic path nodes after the currently selected node instead of before (so paths are not created in the opposite of the expected order).
2017-07-01 15:49:59 +00:00
mocks
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network
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pch
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ps
Remove CTerritoryManager pointer from CWorld, a relic from before simulation2.
2017-07-29 23:27:02 +00:00
renderer
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scriptinterface
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simulation2
Mark a few functions const.
2017-07-29 23:26:44 +00:00
soundmanager
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third_party
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
tools
Update the list of bundled languages for A22.
2017-07-12 13:56:28 +00:00
main.cpp
…
test_setup.cpp
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