Files
0ad/source/lib/sysdep/os/win/wposix/wsock.cpp
T
janwas 6fb5c1b307 lib/ changes required at work:
- allow building regardless of UNICODE setting (e.g. use LoadLibraryW
instead of LoadLibrary)
- export dlopen etc.
- more robust redirection of stdout

This was SVN commit r7427.
2010-04-03 10:46:28 +00:00

155 lines
5.0 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* emulate Berkeley sockets on Windows.
*/
#include "precompiled.h"
#include "lib/sysdep/os/win/wposix/wsock.h"
#include "lib/sysdep/os/win/wdll_delay_load.h"
#include "lib/sysdep/os/win/wposix/wposix_internal.h"
#include "lib/sysdep/os/win/wposix/wsock_internal.h"
#include "lib/module_init.h"
#if MSC_VERSION
#pragma comment(lib, "ws2_32.lib")
#endif
WINIT_REGISTER_MAIN_INIT(wsock_Init);
WINIT_REGISTER_MAIN_SHUTDOWN(wsock_Shutdown);
// IPv6 globals
// These are included in the linux C libraries and in newer platform SDKs,
// so should only be needed in VC++6 or earlier.
const struct in6_addr in6addr_any = IN6ADDR_ANY_INIT; // ::
const struct in6_addr in6addr_loopback = IN6ADDR_LOOPBACK_INIT; // ::_1
//-----------------------------------------------------------------------------
// 'optional' IPv6 routines
// we hide the function pointers behind stub functions - this avoids
// surprising users. speed is irrelevant here. manually writing these stubs
// is ugly, but delay-load error handling is hairy, so don't use that.
//
// the first call of these stubs must trigger wsock_ActualInit in case no
// other winsock function was called yet. we can't simply rely on
// ModuleShouldInitialize because taking references prevents shutdown.
// adding an extra haveInitialized flag would be redundant. instead,
// enter a clever but safe hack: we call a harmless winsock function that
// triggers the delay load or does nothing if init has already happened.
typedef int (WINAPI *Pgetnameinfo)(const struct sockaddr*, socklen_t, char*, socklen_t, char*, socklen_t, unsigned int);
typedef int (WINAPI *Pgetaddrinfo)(const char*, const char*, const struct addrinfo*, struct addrinfo**);
typedef void (WINAPI *Pfreeaddrinfo)(struct addrinfo*);
static Pgetnameinfo pgetnameinfo;
static Pgetaddrinfo pgetaddrinfo;
static Pfreeaddrinfo pfreeaddrinfo;
int getnameinfo(const struct sockaddr* sa, socklen_t salen, char* host, socklen_t hostlen, char* serv, socklen_t servlen, unsigned int flags)
{
(void)htonl(0); // trigger init if not done already
if(!pgetnameinfo)
{
errno = ENOSYS;
return -1;
}
return pgetnameinfo(sa, salen, host, hostlen, serv, servlen, flags);
}
int getaddrinfo(const char* nodename, const char* servname, const struct addrinfo* hints, struct addrinfo** res)
{
(void)htonl(0); // trigger init if not done already
if(!pgetaddrinfo)
{
errno = ENOSYS;
return -1;
}
return pgetaddrinfo(nodename, servname, hints, res);
}
void freeaddrinfo(struct addrinfo* ai)
{
// (no dummy htonl call or checking of the function pointer is needed
// since getaddrinfo must succeed to get a valid addrinfo*.)
pfreeaddrinfo(ai);
}
static void ImportOptionalFunctions()
{
// (by the time we get here, ws2_32.dll will have been loaded, so
// this isn't the only reference and can be freed immediately)
HMODULE hWs2_32Dll = LoadLibraryW(L"ws2_32.dll");
pgetnameinfo = (Pgetnameinfo)GetProcAddress(hWs2_32Dll, "getnameinfo");
pgetaddrinfo = (Pgetaddrinfo)GetProcAddress(hWs2_32Dll, "getaddrinfo");
pfreeaddrinfo = (Pfreeaddrinfo)GetProcAddress(hWs2_32Dll, "freeaddrinfo");
FreeLibrary(hWs2_32Dll);
}
//-----------------------------------------------------------------------------
static ModuleInitState initState;
// called from delay loader the first time a wsock function is called
// (shortly before the actual wsock function is called).
static LibError wsock_ActualInit()
{
if(!ModuleShouldInitialize(&initState))
return INFO::OK;
char d[1024];
int ret = WSAStartup(0x0002, d); // want 2.0
debug_assert(ret == 0);
ImportOptionalFunctions();
return INFO::OK;
}
static LibError wsock_Init()
{
// trigger wsock_ActualInit when someone first calls a winsock function.
static WdllLoadNotify loadNotify = { "ws2_32", wsock_ActualInit };
wdll_add_notify(&loadNotify);
return INFO::OK;
}
static LibError wsock_Shutdown()
{
if(!ModuleShouldShutdown(&initState))
return INFO::OK;
int ret = WSACleanup();
debug_assert(ret >= 0);
return INFO::OK;
}