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Handlers
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History
Deiz
3c0bd23108
Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs
#1365
.
...
This was SVN commit r12241.
2012-07-30 21:06:54 +00:00
..
BrushHandlers.cpp
…
CameraCtrlHandlers.cpp
Renamed some Atlas classes and g_GameLoop to better reflect their Atlas-related nature and to lower potential confusion with similar main-game-related functionality. Refs
#678
.
2012-03-03 23:48:04 +00:00
CinemaHandler.cpp
Fix
#1064
(use ++it instead of it++ for consistency), based on patch by Echelon9
2011-12-29 01:17:03 +00:00
CommandHandlers.cpp
…
ElevationHandlers.cpp
Rationalise terrain dirty-rect coordinates.
2012-04-17 22:35:34 +00:00
EnvironmentHandlers.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool.
Fixes
#1077
.
2012-02-08 02:46:15 +00:00
GraphicsSetupHandlers.cpp
Fixes player colors in actor viewer, based on patch by mk12.
Fixes
#1022
.
2012-04-17 01:26:24 +00:00
MapHandlers.cpp
Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs
#1365
.
2012-07-30 21:06:54 +00:00
MessageHandler.cpp
…
MessageHandler.h
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
MiscHandlers.cpp
Replaces Atlas "Screenshot" option with normal lower-res version (saves result as PNG).
2012-03-06 00:15:48 +00:00
ObjectHandlers.cpp
Implements always visible hero selection rings, based on patch by Deiz/F00.
Fixes
#1365
2012-07-19 04:45:01 +00:00
PlayerHandlers.cpp
Adds AI control to Atlas player panel
2011-06-13 23:32:41 +00:00
TerrainHandlers.cpp
Rationalise terrain dirty-rect coordinates.
2012-04-17 22:35:34 +00:00
TriggerHandler.cpp
…