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mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-09-21 20:06:40 +00:00
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bcd0e12cc3bc5a1b4bb72a7de26a63fdbf374eeb
0ad/source/simulation2
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Lancelot de Ferrière bcd0e12cc3 BinarySerializer: avoid creating unnecessary ScriptRequest
2025-05-10 17:08:49 +02:00
..
components
Fix UnitMotion 'path prediction' to not trigger if following a short path
2025-05-04 11:22:31 +02:00
docs
Update trac links with gitea links
2024-12-10 11:29:48 +01:00
helpers
Return by value from CCamera::GetScreenCoordinates
2024-11-17 20:27:58 +01:00
scripting
Cache JS component wrappers
2025-04-19 14:41:45 +02:00
serialization
BinarySerializer: avoid creating unnecessary ScriptRequest
2025-05-10 17:08:49 +02:00
system
Cache JS component wrappers
2025-04-19 14:41:45 +02:00
tests
Fix a bunch of spelling mistakes
2025-04-11 06:24:32 +02:00
MessageTypes.h
Store whether a player is activ in C++
2025-01-05 19:57:12 +01:00
Simulation2.cpp
Stop running shrinking gcs & simplify GC logic.
2025-04-22 17:03:29 +02:00
Simulation2.h
Don't use std::shared_ptr<ScriptContext> in the CSimulation2
2024-03-08 17:15:25 +00:00
TypeList.h
Store whether a player is activ in C++
2025-01-05 19:57:12 +01:00
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