This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-06-22 12:25:55 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
bcc4aea8dcd79df1fc44582aa8fa3fdd118aab85
0ad
/
source
/
simulation
T
History
Ykkrosh
bcc4aea8dc
Maybe fixed nasty memory corruption bug.
...
This was SVN commit r2254.
2005-05-09 02:29:33 +00:00
..
scripting
…
BaseEntity.cpp
Jason's animation events. Also reworked entity-types system.
2005-05-01 19:09:13 +00:00
BaseEntity.h
Jason's animation events. Also reworked entity-types system.
2005-05-01 19:09:13 +00:00
BaseEntityCollection.cpp
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
2005-05-03 21:36:57 +00:00
BaseEntityCollection.h
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
2005-05-03 21:36:57 +00:00
BoundingObjects.cpp
…
BoundingObjects.h
…
Collision.cpp
…
Collision.h
…
Entity.cpp
Jason's animation events. Also reworked entity-types system.
2005-05-01 19:09:13 +00:00
Entity.h
Jason's animation events. Also reworked entity-types system.
2005-05-01 19:09:13 +00:00
EntityHandles.cpp
…
EntityHandles.h
…
EntityManager.cpp
Maybe fixed nasty memory corruption bug.
2005-05-09 02:29:33 +00:00
EntityManager.h
Maybe fixed nasty memory corruption bug.
2005-05-09 02:29:33 +00:00
EntityMessage.h
…
EntityOrders.h
…
EntityPredicate.h
…
EntityProperties.cpp
…
EntityProperties.h
…
EntityStateProcessing.cpp
Jason's animation events. Also reworked entity-types system.
2005-05-01 19:09:13 +00:00
EntitySupport.h
Jason's animation events. Also reworked entity-types system.
2005-05-01 19:09:13 +00:00
EventHandlers.cpp
…
EventHandlers.h
…
PathfindEngine.cpp
…
PathfindEngine.h
…
PathfindSparse.cpp
…
PathfindSparse.h
…
Scheduler.cpp
…
Scheduler.h
…
ScriptObject.cpp
…
ScriptObject.h
…
Simulation.cpp
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
2005-05-03 21:36:57 +00:00
Simulation.h
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
2005-05-03 21:36:57 +00:00
TurnManager.cpp
…
TurnManager.h
…