This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-10 05:17:24 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
bc669568f974027b956ce1f5fc8afe0add898cac
0ad
/
source
T
History
olsner
cb11ff27c2
startServer() display corruption bug, bug
#28
...
This was SVN commit r1202.
2004-09-28 16:01:11 +00:00
..
ape
…
graphics
startServer() display corruption bug, bug
#28
2004-09-28 16:01:11 +00:00
gui
Linux Compat and some updated PARANOIA code
2004-09-22 15:20:58 +00:00
i18n
Testing system for the i18n code, to make sure I don't break anything. (Now on CVS to make it less lonely.)
2004-09-17 17:49:12 +00:00
lib
Linux Compat and some updated PARANOIA code
2004-09-22 15:20:58 +00:00
maths
…
ps
Avoided minor for-scoping complaints
2004-09-22 11:51:43 +00:00
renderer
startServer() display corruption bug, bug
#28
2004-09-28 16:01:11 +00:00
sced
…
scripting
stomped on vc2k5 warning (size_t -> uint)
2004-09-22 18:14:00 +00:00
simulation
Minor fixes for Linux/GCC
2004-09-26 21:21:34 +00:00
sound
moved low-level sound code to res/snd.cpp. CMusicPlayer is now an empty shell, pretty much; it will contain higher-level music logic (selecting track, fading in/out) implemented via snd calls
2004-09-19 16:01:41 +00:00
tools
Unfinished utility for extracting to-be-translated strings from all the game's data files
2004-09-10 13:42:02 +00:00
workspaces
no longer delay load ogg dlls (new sound code is using openal ogg support); avoids warnings in the meantime
2004-09-18 12:51:14 +00:00
errorlist.exe
…
errorlist.pl
…
linefix.exe
…
main.cpp
Fixed memory leak
2004-09-23 12:42:37 +00:00
perl58.dll
…
ProgrammingSchedule.xls
…