Files
0ad/source/simulation2/helpers
Lancelot de Ferrière 25fd3aa93c Small optimisation for VertexPathfinder edge handling.
Previously, edges where bundled collected first then sorted in 4 AA and 1 unaligned bucket. We can separate the unaligned edges right away, which is a little faster.

Also make sure Vertex::pred is initialized.
2026-03-11 18:45:23 +01:00
..
2025-08-12 20:45:15 +02:00
2026-03-03 11:25:52 +01:00
2025-08-13 19:38:21 +02:00