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bbd24685fd131100bb3bb88a27bda7dd8bf0cf3c
0ad/source/simulation2
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temple bbd24685fd Only test spawn against entities that block movement
Differential Revision: https://code.wildfiregames.com/D1308
Reviewed by: elexis
This was SVN commit r21267.
2018-02-19 18:34:06 +00:00
..
components
Only test spawn against entities that block movement
2018-02-19 18:34:06 +00:00
docs
Replace deprecated jsval with JS::Value.
2017-08-28 10:27:36 +00:00
helpers
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
scripting
Move Simulation GUI ScriptFunctions to a new JS Interface, refs #4772.
2017-09-12 01:53:46 +00:00
serialization
Replace deprecated jsval with JS::Value.
2017-08-28 10:27:36 +00:00
system
Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
2018-01-22 01:02:29 +00:00
tests
Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches).
2017-12-10 17:33:03 +00:00
MessageTypes.h
Pass ScriptInterface as a const ref where possible.
2017-08-24 00:32:42 +00:00
Simulation2.cpp
Remove unnecessary argument from CSimulation2::InitGame
2018-02-09 19:50:01 +00:00
Simulation2.h
Remove unnecessary argument from CSimulation2::InitGame
2018-02-09 19:50:01 +00:00
TypeList.h
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
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