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bb7a22f32a9c1707e5cc09e2e736bd3eca49edf0
0ad
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simulation
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MarkT
bb7a22f32a
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
...
This was SVN commit r2090.
2005-03-30 16:14:19 +00:00
..
scripting
…
BaseEntity.cpp
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
2005-03-30 16:14:19 +00:00
BaseEntity.h
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BaseEntityCollection.cpp
Updated ScEd.
2005-03-30 02:06:00 +00:00
BaseEntityCollection.h
Updated ScEd.
2005-03-30 02:06:00 +00:00
BoundingObjects.cpp
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BoundingObjects.h
…
Collision.cpp
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Collision.h
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Entity.cpp
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
2005-03-30 16:14:19 +00:00
Entity.h
…
EntityHandles.cpp
…
EntityHandles.h
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
EntityManager.cpp
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
2005-03-30 16:14:19 +00:00
EntityManager.h
…
EntityMessage.h
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EntityOrders.h
…
EntityProperties.cpp
…
EntityProperties.h
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EntityStateProcessing.cpp
Allowed JS access to GUI object event handlers, via object.onPress etc.
2005-03-29 22:04:38 +00:00
EntitySupport.h
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EventHandlers.cpp
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EventHandlers.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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Scheduler.cpp
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
2005-03-30 16:14:19 +00:00
Scheduler.h
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ScriptObject.cpp
- Created JSMap
2005-02-21 17:13:31 +00:00
ScriptObject.h
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Simulation.cpp
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
2005-03-30 16:14:19 +00:00
Simulation.h
rough but functional loading progress bar support.
2005-03-22 02:17:55 +00:00
TurnManager.cpp
…
TurnManager.h
…