This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-06-24 12:28:14 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
bb01b7733cef4e76c0020cc034ed79649b5c3eac
0ad
/
source
/
renderer
T
History
Ykkrosh
d2948937a0
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
...
This was SVN commit r2113.
2005-04-07 04:29:07 +00:00
..
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
…
BlendShapes.h
…
ModelRData.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
ModelRData.h
…
PatchRData.cpp
…
PatchRData.h
…
PlayerRenderer.cpp
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
PlayerRenderer.h
…
Renderer.cpp
improved update frequency and accuracy of progress bar (by splitting up more init functions).
2005-03-22 21:00:56 +00:00
Renderer.h
improved update frequency and accuracy of progress bar (by splitting up more init functions).
2005-03-22 21:00:56 +00:00
SHCoeffs.cpp
…
SHCoeffs.h
…
TransparencyRenderer.cpp
…
TransparencyRenderer.h
…
VertexBuffer.cpp
…
VertexBuffer.h
…
VertexBufferManager.cpp
…
VertexBufferManager.h
…