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ba825ac514b64f6e0eb63e6807b7c0445c501005
0ad/source/tools/atlas/GameInterface
T
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vladislavbelov 23a023507a Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES.
This was SVN commit r26488.
2022-02-26 00:37:27 +00:00
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Handlers
Moves texture management to CDeviceCommandContext, adds quality options.
2022-02-13 19:30:28 +00:00
ActorViewer.cpp
Uses CDeviceCommandContext as an input parameter for CCanvas2D.
2022-02-25 08:14:11 +00:00
ActorViewer.h
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Brushes.cpp
Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES.
2022-02-26 00:37:27 +00:00
Brushes.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
CommandProc.cpp
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CommandProc.h
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DeltaArray.h
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GameLoop.cpp
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GameLoop.h
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InputProcessor.cpp
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InputProcessor.h
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MessagePasser.h
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MessagePasserImpl.cpp
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MessagePasserImpl.h
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Messages.h
Move GenericName, History and Icon from the civ-JSON to cmpIdentity.
2022-02-05 06:24:45 +00:00
MessagesSetup.h
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Misc.cpp
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Register.cpp
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Shareable.h
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SharedMemory.h
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SharedTypes.h
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SimState.cpp
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SimState.h
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View.cpp
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
2022-02-01 16:38:55 +00:00
View.h
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