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ba636ca96c325fdae0dc2e2a0f1ad23dfaed3ce2
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Ykkrosh
2073733761
Fixed support for extra-new actor format. Updated binaries.
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This was SVN commit r2050.
2005-03-26 00:22:42 +00:00
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scripting
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Camera.cpp
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Camera.h
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Color.h
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Frustum.cpp
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Frustum.h
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GameView.cpp
improved update frequency and accuracy of progress bar (by splitting up more init functions).
2005-03-22 21:00:56 +00:00
GameView.h
rough but functional loading progress bar support.
2005-03-22 02:17:55 +00:00
HFTracer.cpp
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HFTracer.h
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LightEnv.h
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MapIO.h
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MapReader.cpp
improved update frequency and accuracy of progress bar (by splitting up more init functions).
2005-03-22 21:00:56 +00:00
MapReader.h
improved update frequency and accuracy of progress bar (by splitting up more init functions).
2005-03-22 21:00:56 +00:00
MapWriter.cpp
Mostly complete support for random actors
2005-03-22 17:09:36 +00:00
MapWriter.h
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Material.cpp
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Material.h
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MaterialManager.cpp
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MaterialManager.h
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MeshManager.cpp
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MeshManager.h
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MiniPatch.cpp
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MiniPatch.h
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Model.cpp
Mostly complete support for random actors
2005-03-22 17:09:36 +00:00
Model.h
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ModelDef.cpp
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ModelDef.h
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ObjectBase.cpp
Fixed support for extra-new actor format. Updated binaries.
2005-03-26 00:22:42 +00:00
ObjectBase.h
Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
2005-03-25 23:04:36 +00:00
ObjectEntry.cpp
Fixed support for extra-new actor format. Updated binaries.
2005-03-26 00:22:42 +00:00
ObjectEntry.h
Mostly complete support for random actors
2005-03-22 17:09:36 +00:00
ObjectManager.cpp
Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
2005-03-25 23:04:36 +00:00
ObjectManager.h
Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
2005-03-25 23:04:36 +00:00
Particle.cpp
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Particle.h
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ParticleEmitter.cpp
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ParticleEmitter.h
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Patch.cpp
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Patch.h
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RenderableObject.h
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SkeletonAnim.h
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SkeletonAnimDef.cpp
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SkeletonAnimDef.h
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SkeletonAnimManager.cpp
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SkeletonAnimManager.h
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Sprite.cpp
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Sprite.h
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Terrain.cpp
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Terrain.h
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Texture.h
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TextureEntry.cpp
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TextureEntry.h
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TextureManager.cpp
improved update frequency and accuracy of progress bar (by splitting up more init functions).
2005-03-22 21:00:56 +00:00
TextureManager.h
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Unit.cpp
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Unit.h
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UnitManager.cpp
Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
2005-03-22 23:31:30 +00:00
UnitManager.h
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