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History
historic_bruno
4043c56518
Fixes global init order bug that caused OOS between OS X and other platforms,
fixes
#3499
. May improve pathfinding behavior in some cases, please test!
...
This was SVN commit r17132.
2015-10-15 02:51:12 +00:00
..
Geometry.cpp
Support inverted goals with the long-range pathfinder. This allows units to flee and should fix problems with ranged units too close to their targets.
Fixes
#3405
, refs
#3372
.
2015-09-13 09:33:09 +00:00
Geometry.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Grid.h
Refactor the grid update code. Should give a significant performance boost to the simulation update.
2015-06-14 19:22:07 +00:00
HierarchicalPathfinder.cpp
Code improvements for the hierarchical pathfinder: cache hits and variable initialization.
2015-08-11 15:21:11 +00:00
HierarchicalPathfinder.h
Code improvements and style fixes.
2015-10-03 08:27:19 +00:00
LongPathfinder.cpp
Remove an unused function (it was used by the old pathfinder).
2015-10-04 18:02:16 +00:00
LongPathfinder.h
Remove an unused function (it was used by the old pathfinder).
2015-10-04 18:02:16 +00:00
Pathfinding.h
Fixes global init order bug that caused OOS between OS X and other platforms,
fixes
#3499
. May improve pathfinding behavior in some cases, please test!
2015-10-15 02:51:12 +00:00
PathGoal.cpp
Support inverted goals with the long-range pathfinder. This allows units to flee and should fix problems with ranged units too close to their targets.
Fixes
#3405
, refs
#3372
.
2015-09-13 09:33:09 +00:00
PathGoal.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Player.h
…
Position.h
…
PriorityQueue.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Rasterize.cpp
Replace the rectangle rasterization algorithm by the original version from Philip's branch.
2015-09-27 16:46:26 +00:00
Rasterize.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Render.cpp
Use in-place construction.
2015-07-29 23:44:17 +00:00
Render.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
Selection.cpp
Replace some functor structs with lambdas, closures or range-based fors.
2015-08-19 03:33:04 +00:00
Selection.h
…
SimulationCommand.h
…
Spatial.h
…