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mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-08 10:44:28 +00:00
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b951eb5fd62abd8361f9dcb5db7451f8f61c4b0e
0ad/source
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prefect b951eb5fd6 #Fix a potential crash in renderpath selection.
This was SVN commit r3702.
2006-03-28 19:45:44 +00:00
..
graphics
#More accurate bounds calculations to improve shadow resolution
2006-03-26 21:58:48 +00:00
gui
Load default player data from XML
2006-03-18 04:38:41 +00:00
i18n
fixed wchar_t issues; now correctly separates utf16, CStrW and jschar.
2006-02-03 20:36:15 +00:00
lib
#More accurate bounds calculations to improve shadow resolution
2006-03-26 21:58:48 +00:00
maths
#More accurate bounds calculations to improve shadow resolution
2006-03-26 21:58:48 +00:00
ps
#Code cleanups related to renderer
2006-03-26 17:46:18 +00:00
renderer
#Fix a potential crash in renderpath selection.
2006-03-28 19:45:44 +00:00
scripting
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
simulation
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
sound
…
tools
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
main.cpp
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
ProgrammingSchedule.xls
…
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