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Ykkrosh
ab980c1a31
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
...
This was SVN commit r2276.
2005-05-11 03:07:08 +00:00
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scripting
…
Camera.cpp
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Camera.h
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Color.h
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Frustum.cpp
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Frustum.h
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GameView.cpp
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
GameView.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
HFTracer.cpp
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HFTracer.h
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LightEnv.h
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
2005-05-11 03:07:08 +00:00
MapIO.h
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
2005-05-11 03:07:08 +00:00
MapReader.cpp
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
2005-05-11 03:07:08 +00:00
MapReader.h
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
2005-05-11 03:07:08 +00:00
MapWriter.cpp
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
2005-05-11 03:07:08 +00:00
MapWriter.h
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
2005-05-11 03:07:08 +00:00
Material.cpp
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Material.h
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MaterialManager.cpp
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MaterialManager.h
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MeshManager.cpp
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MeshManager.h
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MiniPatch.cpp
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MiniPatch.h
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Model.cpp
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
Model.h
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ModelDef.cpp
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ModelDef.h
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ObjectBase.cpp
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ObjectBase.h
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ObjectEntry.cpp
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
ObjectEntry.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
ObjectManager.cpp
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ObjectManager.h
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Particle.cpp
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Particle.h
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ParticleEmitter.cpp
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ParticleEmitter.h
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Patch.cpp
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Patch.h
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RenderableObject.h
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SkeletonAnim.h
…
SkeletonAnimDef.cpp
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SkeletonAnimDef.h
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SkeletonAnimManager.cpp
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SkeletonAnimManager.h
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Sprite.cpp
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Sprite.h
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Terrain.cpp
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Terrain.h
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Texture.h
…
TextureEntry.cpp
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TextureEntry.h
…
TextureManager.cpp
…
TextureManager.h
…
Unit.cpp
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
Unit.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
UnitManager.cpp
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
UnitManager.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00