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b772559fbe5a446e2aa499286d69bf3f0f33ee7e
0ad/source/scripting
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janwas fd4eb91e93 debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h
This was SVN commit r2285.
2005-05-11 18:56:30 +00:00
..
DOMEvent.cpp
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
DOMEvent.h
…
EventTypes.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
GameEvents.h
This was SVN commit r2159.
2005-04-22 19:14:50 +00:00
JSConversions.cpp
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
JSConversions.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
JSSerialization.h
…
ScriptableComplex.h
Jason's animation events. Also reworked entity-types system.
2005-05-01 19:09:13 +00:00
ScriptableObject.cpp
…
ScriptableObject.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
ScriptCustomTypes.cpp
…
ScriptCustomTypes.h
…
ScriptGlue.cpp
Put the extra animation event in the struct def, also adding Jan's VFS script wrapper.
2005-05-03 04:27:07 +00:00
ScriptGlue.h
…
ScriptingHost.cpp
debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h
2005-05-11 18:56:30 +00:00
ScriptingHost.h
…
SynchedJSObject.cpp
…
SynchedJSObject.h
…
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