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b772559fbe5a446e2aa499286d69bf3f0f33ee7e
0ad/source/renderer
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janwas fd4eb91e93 debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h
This was SVN commit r2285.
2005-05-11 18:56:30 +00:00
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AlphaMapCalculator.cpp
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AlphaMapCalculator.h
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BlendShapes.h
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ModelRData.cpp
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ModelRData.h
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PatchRData.cpp
debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h
2005-05-11 18:56:30 +00:00
PatchRData.h
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PlayerRenderer.cpp
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
PlayerRenderer.h
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Renderer.cpp
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
2005-05-03 21:36:57 +00:00
Renderer.h
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
2005-05-03 21:36:57 +00:00
SHCoeffs.cpp
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SHCoeffs.h
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TransparencyRenderer.cpp
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TransparencyRenderer.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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