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0ad/source/network
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dax 40cfae7f81 NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game (compilation error fix)
This was SVN commit r6543.
2008-12-21 19:56:50 +00:00
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fsm.cpp
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fsm.h
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JSEvents.h
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NetClient.cpp
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NetClient.h
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NetJsEvents.h
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NetLog.cpp
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NetLog.h
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NetMessage.cpp
NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game (compilation error fix)
2008-12-21 19:56:50 +00:00
NetMessage.h
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NetMessages.h
NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game
2008-12-20 18:09:16 +00:00
NetServer.cpp
warning fixes
2008-09-18 11:31:12 +00:00
NetServer.h
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NetSession.cpp
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NetSession.h
Some fixes for OS X:
2008-08-11 04:18:10 +00:00
Network.cpp
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Network.h
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NetworkInternal.h
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NMTCreator.h
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Serialization.h
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ServerSocket.cpp
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SocketBase.cpp
fixes to stack trace code under x64 (from work):
2008-09-27 10:05:11 +00:00
SocketBase.h
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StreamSocket.cpp
fixes to stack trace code under x64 (from work):
2008-09-27 10:05:11 +00:00
StreamSocket.h
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StringConverters.h
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