This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-02 04:46:40 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
b5d7fbbee63121cde7cb1bf2d62f787f0d4ed76b
0ad
/
source
/
pch
T
History
kai
e595dbc88e
pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
...
This was SVN commit r5393.
2007-10-09 07:27:45 +00:00
..
atlas
Removed some header files from header files.
2007-01-13 22:44:42 +00:00
engine
More header-file rejigging.
2006-06-09 18:32:00 +00:00
graphics
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
gui
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
i18n
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
lowlevel
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
network
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
se
pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths)
2007-10-09 07:27:45 +00:00
test
Added ICC-Linux PCH support in Premake. (It's much more like the MSVC approach than the GCC one.)
2007-01-04 03:22:23 +00:00