Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-19 12:37:15 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
b5c5467c887f7d2f2554ada522f4cf96d5b46f9a
0ad/source/simulation2
T
History
Ykkrosh 65f4f2f0f2 Fix houses increasing pop limit before construction has finished
This was SVN commit r7698.
2010-07-05 18:28:19 +00:00
..
components
Fix houses increasing pop limit before construction has finished
2010-07-05 18:28:19 +00:00
docs
…
helpers
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
scripting
Fix lossy fixed<->jsval conversion.
2010-07-04 19:47:31 +00:00
serialization
Use more precision in debug serialization, to help debugging of OOS errors
2010-07-04 17:03:45 +00:00
system
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
2010-07-04 10:15:53 +00:00
tests
Use more precision in debug serialization, to help debugging of OOS errors
2010-07-04 17:03:45 +00:00
MessageTypes.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
Simulation2.cpp
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
2010-07-04 10:15:53 +00:00
Simulation2.h
…
TypeList.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
Powered by Gitea Version: 1.26.2 Page: 2124ms Template: 146ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API