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mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-04 09:46:56 +00:00
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b5bd1b82ec894c860e9bae20ecfe5ba6e283956e
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olsner b5bd1b82ec Fixed handling of paths without leading ..'s, now relative paths starting in the same directory (i.e. subdir/file.dtd) and absolute paths (/art/actors/object.dtd) work as one would think they should
This was SVN commit r635.
2004-07-07 01:44:54 +00:00
..
ape
…
graphics
Headers for non-PCH
2004-06-28 15:34:10 +00:00
gui
change to use new event handler interface
2004-06-24 14:06:24 +00:00
lib
add to some comments
2004-07-05 02:33:47 +00:00
maths
more L4 warnings stomped
2004-06-22 13:22:46 +00:00
ps
Fixed handling of paths without leading ..'s, now relative paths starting in the same directory (i.e. subdir/file.dtd) and absolute paths (/art/actors/object.dtd) work as one would think they should
2004-07-07 01:44:54 +00:00
renderer
Memory leak fix
2004-06-19 20:54:36 +00:00
sced
…
scripting
- Get/SetGlobal() added
2004-07-04 15:35:04 +00:00
simulation
Avoid some warnings
2004-07-01 09:56:44 +00:00
terrain
now uses texture loader only, not opengl texture functionality
2004-06-26 16:44:01 +00:00
tools
…
workspaces
add dbghelp
2004-07-07 01:36:59 +00:00
linefix.exe
…
main.cpp
Moved JS Init further to the beginning
2004-07-04 15:38:18 +00:00
ProgrammingSchedule.xls
our programming schedule, for easier updating. what do ya'll think of putting it into cvs?
2004-06-30 14:32:12 +00:00
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